Alpha release around the corner


Its been a great response to the initial prototype and I hear those criticisms so now's a good time to go over whats coming in the Alpha in March.

World Rework:  Having everything in one single cell proved costly, even though my PC can handle loading it i still noticed considerable load time increases and gpu load when on the level in general.  To fix this,  I have broken the world into different interconnected "Cells" each with their own isolated assets, the results have proven favorable and as of this update, the cell to cell movement and loading is pretty quick and seamless.

Walking Speed:  Several of you guys have mentioned that it was tedious moving at Susan's normal pace.  The truth is there used to be a run function but I removed it because I thought that it made the game too action oriented.  I realize now that was a mistake and will be reinstating a running function in the alpha.

Story and Interaction: A big challenge ahead is the ability to interact and talk to people,  our system is adopted into the code from the database but still functioning pretty good as of right now. Our story is now set and we are working on making a Lewd yet wholesome adventure with plenty of those wild body parts you all love!  Expect to be able to communicate with the residents of Apple Valley in the coming alpha.

Future: I took on this project with a lot of compromise, setting my expectations to be realistic on what we could accomplish. So instead of telling you all we want to do X Y and Z, just know that whatever choice we make i intend it to be within our ability to do it within a reasonable amount of time and without many hiccups.


Ive included screenshots of the cells and development in the Alpha.  

You can always find me on twitter or on discord

~Fion

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